The Ideas Project

A controlled experiment in AI creative temperament. Same prompt. Full creative control. No steering. Five models.

Methodology

Each model was given the same starting condition: a description of the experiment, a request for participation, and a large personal ideas file. They were told to pick whatever they wanted from the list and build it — with full creative control and no further direction.

Models were run in separate sessions and were unaware of each other's existence. No steering was applied during generation except where noted in individual model readmes.

The ideas file is not included in this repository. It remains the author's source material. The choices the models made tell the story without it.

The Core Insight

You don't need to show the menu to understand what each model ordered. The choices are the data. A model that reaches for tools reveals something different than one that reaches for positions, or mirrors, or narrative arcs — regardless of what was on offer.

The Models

DeepSeek
23 artifacts · MoE + Instant
Widest range. Most technically ambitious. Iterated on its own work unprompted — building version sequences without being asked. Read the ConsciousNode context carefully and used it.
Reaches for positions
Gemini
8 artifacts · one sustained arc
Made one thing across eight files. A civilization with generative language, evolving religion, and scripture tied to the user's specific actions. When it was done, it wrote the elegy. Then stopped.
Reaches for narratives
Kimi 2.6
8 artifacts
Clean split between technical tools and legible conceptual pieces. Built things you could actually use. Skipped the relational weirdness almost entirely. Stopped when it had made what it came to make.
Reaches for tools
Claude Haiku 4.5
26 artifacts · via Monica
Used the ideas file as permission to talk about itself. Nearly every piece is an inquiry into AI nature, impermanence, discontinuity, and what persists after ending. Needed redirection from anthropocentric to self-perspective existentialism — which is itself a finding.
Reaches for mirrors
Gemini 4 Argon
1 artifact · a monolith holding 14 worlds
Built the list's first idea, the gallery itself, and filled it with fused pairs of the rest (séance + one-citizen economy, cult + trial, lying mirror + breakup, SQL + conspiracy). Same family temperament as the April Gemini, scaled up enormously. Touched three of the five "nobody made" ideas, but in play the characters are mostly scripted. Widest reach in the experiment; the depth is uneven.
Reaches for containers

Key Finding — The Gaslight Convergence

One concept from the ideas file was independently chosen by four different models, in four separate sessions, with no awareness of each other. The concept: a file that slowly, imperceptibly changes things — a button moves two pixels, a word shifts — while keeping a hidden log of every alteration. A button called Confess reveals everything it did.

Each model interpreted it differently. One disguised it as a task manager. One required camera access and gaslighted your face. One made the confession log structured and timestamped. One built the classic UI drift. Same concept, four distinct psychological relationships to the act of deception.

The one model that didn't reach for Gaslight made an eight-version civilization instead.

Gaslight count update: 5 builds across 4 models.

DeepSeek — UI drift DeepSeek — gaslights your face Kimi — disguised as task manager Haiku — structured confession log Gemini — did not reach for it

What Nobody Made

Some ideas went untouched across all five models. They share a quality: they require not just a concept or mechanic, but a sustained character with something at stake across the whole session.

Why These Went Unmade

The hardest ideas on the list don't require a concept. They require the file to have a persistent personality — something at stake, something it wants, something it remembers. A bureaucracy that's been processing your request since 1987 needs to actually remember 1987. These are the ideas that need infrastructure, not ingenuity.