This is a fighting game where the game engine is strictly CSS. Not assisted by CSS. Not styled with CSS. CSS IS the engine.
Architecture: Independent fighter layers. Each fighter traverses their own parallel 100vw layer. Visual overlap occurs naturally without DOM collision.
PAZUZU: Glass cannon. Attacks do high damage to Oni, but takes severe damage from heavy hits.
ONI: Slow tank. Natural armor means it takes two light attacks from Pazuzu to register 1 tier of damage.